This is no BS gaming podcast 2.5 gamers – 🎯 How to scale influencer marketing to 8 figures systems across 15 Studios by Marion Balinoff
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
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Summary
Most teams treat influencer marketing as a series of one-off campaigns. The ones who actually scale treat it as a system — one continuous testing framework that runs from your first nano creator all the way to a Mr. Beast integration.
Marion Balinoff returns for episode two of the influencer marketing series, going one level deeper than the foundations. Drawing on 12 years building influencer programs across 15+ studios and eight-figure budgets, this episode lays out the complete testing framework: the three-phase path from knowledge-gathering to scaling, how to read the vertical assessment table, the CPM/conversion/LTV diagnostic for fixing what’s broken, the gift-code and giveaway mechanics that move conversion without killing LTV, and the custom in-game integrations that lifted conversion 437% on average. If you watched episode one, this is where the foundations become a machine.
The single most important mindset shift: you’re not buying reach, you’re buying learnings. Volume isn’t the goal – data density is.
📌 KEY TAKEAWAYS
— Influencer marketing is a system, not a campaign. The full framework runs across a 12-month timeline: Q1 knowledge-gathering with nano and micro creators testing as many verticals as possible, Q2 optimizing with a broader size range plus giveaways and contests, Q3 onward scaling proven verticals while continuously testing new ones.
— Size diversity is mandatory, not optional. 22% of YouTube channels are micro (under 50K views/video) but account for only 37% of views — the remaining 63% comes from just 8% of channels in the mid-to-mega tier. You need all sizes to scale and keep testing.
— Gift codes lift conversion but watch the LTV trap. A real example: adding a character + starter pack pushed conversion above target, but LTV dropped by half because the generous starter pack cannibalized early monetization. Dropping to a character-only gift brought LTV back up and doubled ROI. Always tell creators the gift’s value in a currency they understand (USD/EUR).
— Custom in-game integrations are the highest-leverage scaling move. Bringing a creator into the game (a character, skin, reskinned item, or full funnel) lifted conversion rate by 437% and ROI by 279% on average across genres. Start small — reskinning or renaming an existing item is a low-effort entry point that still creates the personal connection.
— Break the silos. Influencer marketing can’t sit in its own corner — when product and live-ops are in the loop and actively supporting it, the results land in a completely different league. Custom integrations require buy-in from product, art, and live-ops.
Chapters
00:00 Why influencer marketing is a system, not a campaign
01:30 The three-phase framework: gather, optimize, scale
02:40 Influencer size — why 8% of channels drive 63% of views
03:40 The vertical assessment table and the three thresholds
06:00 The CPM / conversion / LTV diagnostic
08:30 Gift codes that doubled ROI (and the starter pack that killed LTV)
13:00 Custom in-game integrations — 437% conversion lift
16:30 The five key takeaways and the 12-month timeline