๐ก๐ผ.๐ฎ ๐๐ฝ๐ผ๐, ๐ ๐ฎ๐บ ๐ฐ๐ผ๐บ๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ ๐๐ผ๐! ๐(No.1 is Pixel Federation, so let’s be realistic here)
40 mil USD for Supersonic?! WHAT A DEAL for Tripledot Studios ๐๐ผ
๐ฆ๐ต๏ธโโ๏ธ I’ve spent over โฌ56M on user acquisition and audited more accounts than ๐ ๐ฐ๐ฎ๐ป ๐ฐ๐ผ๐๐ป๐: a few properly big ones, a loooot of small ones. ๐
Colony Flow by ABI Game Studio already scaled past $250K ๐ค a day and it is back on the store after takedown. What is the story behind this game?โฆ
Cube Land by Rotatelab scaled already to $300K per day ๐ค hard work paid off ๐ get the latest here:
Hexa Away scaled to $130K a day ๐ค, but then declined heavily. Its still the 6th biggest sort puzzler by revenue, so what happened here? ๐ค
๐ Some months the creative trends are wild. This month not โ almost everyone is copying the same 4X & Golden Goblins playbook. If the creatives are converging who’s actually winning?๐
๐ง๐ต๐ฒ ๐บ๐ผ๐๐ ๐ณ๐ฟ๐ฒ๐ฒ๐ถ๐ป๐ด ๐ถ๐ฑ๐ฒ๐ฎ ๐ถ๐ป ๐ฝ๐น๐ฎ๐๐ฎ๐ฏ๐น๐ฒ ๐ฎ๐ฑ๐: your playable doesn’t have to be your actual game. One studio is running what’s basically a Fishdom ad ๐
Meowdoku by OAKEVER GAMES PTE. LTD. scaled already to ๐ค $200K per day. How to iterate a 40 years old idea? ๐
An action RPG is running a Township-style farming playable. Where does this inspiration coming from? ๐ง๐ต๐ฎ๐’๐ ๐๐ต๐ฒ ๐๐๐ป๐ฒ ๐ฝ๐น๐ฎ๐๐ฎ๐ฏ๐น๐ฒ ๐๐ฟ๐ฒ๐ป๐ฑ๐ ๐ฟ๐ฒ๐ฝ๐ผ๐ฟ๐ ๐ถ๐ป ๐ผ๐ป๐ฒ ๐๐ฒ๐ป๐๐ฒ๐ป๐ฐ๐ฒ ๐