Bus Traffic Fever by (ๆ ช)GOODROID is scaling past $400K a day ๐ค and its the 2nd top sort puzzler by downloads now ๐ฒ What is the story here?
๐ง๐ต๐ถ๐ ๐ฎ๐ด๐ฒ๐ฑ ๐น๐ถ๐ธ๐ฒ ๐ฎ ๐ณ๐ถ๐ป๐ฒ ๐จ๐ ๐๐ถ๐ป๐ฒ ๐ท โฆ User acquisition has fundamentally changed and what worked a few years ago wonโt cut it now. ๐
๐น๏ธ Well, this is what ๐ ๐ฐ๐ฎ๐น๐น ๐ฎ ๐ด๐ฟ๐ฒ๐ฎ๐ ๐ฝ๐น๐ฎ๐๐ฎ๐ฏ๐น๐ฒ. Progression, handholding, and 4 levels. Good job, Flow Games ๐
Idle Obelisk Miner scaled past $100K a day ๐ค done by a single developer! What is this one man wonder that is the 3rd biggest idler on the market?
๐บ๐ ๐๐๐ฒ Airbridge’s ๐๐ผ๐ฟ๐ฒ ๐ฝ๐น๐ฎ๐ป for a few of my apps because it’s exactly what I needed before committing. Discount code for you at the end of this article! ๐๐ ๐๐ต๐ฒ ๐๐ผ๐ฟ๐ฒ ๐ฃ๐น๐ฎ๐ป ๐ณ๐ผ๐ฟ ๐ฒ๐๐ฒ๐ฟ๐๐ผ๐ป๐ฒ?
Smash Fest! by Flow Games scaled past $500K a day ๐ค Is physics based puzzle the new sort? Why is every puzzle company rushing into this? ๐ฒโฆ
๐ก๐ผ.๐ฎ ๐๐ฝ๐ผ๐, ๐ ๐ฎ๐บ ๐ฐ๐ผ๐บ๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ ๐๐ผ๐! ๐(No.1 is Pixel Federation, so let’s be realistic here)
40 mil USD for Supersonic?! WHAT A DEAL for Tripledot Studios ๐๐ผ
๐ฆ๐ต๏ธโโ๏ธ I’ve spent over โฌ56M on user acquisition and audited more accounts than ๐ ๐ฐ๐ฎ๐ป ๐ฐ๐ผ๐๐ป๐: a few properly big ones, a loooot of small ones. ๐
Colony Flow by ABI Game Studio already scaled past $250K ๐ค a day and it is back on the store after takedown. What is the story behind this game?โฆ