This is no BS gaming podcast 2.5 gamers – πβ Review Radar #11: 80% of the games we covered are already dead!
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letβs not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
β Jakub Remiaβ β β β β β β β β β β β β r- Game design consultantβ
Felix Brabergβ – Ad monetization consultant
β β β β β β β β β β β β β β β β β β β β β β β β β β β Matej LanΔariΔ – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
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Summary
The mobile gaming industry just posted record revenue
($195.6B) while simultaneously firing 44,000 developers.
Here’s what’s actually going on.
Matej LanΔariΔ flies solo this week to break down the five
stories that matter most: NTE’s massive global launch,
IronSource’s official shutdown after one of the worst
acquisitions in mobile gaming history, the State of Mobile
Gaming 2026 report and what its genre data really tells us,
Adam Foroughi’s spicy 20VC interview, and Google’s ad tech
antitrust ruling that’s about to reshape programmatic
advertising.
Five stories, one signal: the market growth is real but
extremely concentrated. If you’re not in the right two
genres or one of the live-service giants, you’re competing
for table scraps.
π KEY TAKEAWAYS
β Global gaming hit $195.6B in revenue in 2025, the highest
annual total on record. Meanwhile 44,000+ dev jobs have
been cut since 2022, with another 2-3K already gone in
2026. One in three US developers laid off, 48% still
jobless.
β The growth is not distributed β it’s concentrated.
Roblox alone captured 67% of net market growth last year.
4X strategy is the only genre growing in revenue,
downloads, and time spent simultaneously, led by Last
War, Whiteout Survival, and Kingshot.
β IronSource is dead. The $4.4B Unity acquisition is one
of the most controversial deals in mobile gaming history
β Supersonic is being sold off, and three and a half
years later there’s almost nothing left of IronSource
inside Unity. Unity Vector grew 48% YoY though, so the
ad business itself isn’t dying.
β NTE (Neverness to Everness) launched globally April 29
on PC, Android, iOS, PS5, and Mac with cross-platform
progression. Same team behind Tower of Fantasy. Massive
IP, production values, and gacha β benchmark is Genshin
and Zenless Zone Zero.
β Adam Foroughi’s 20VC interview is required listening.
$83M CEO payday after a 92% stock drop, AI vs layoffs,
AppLovin’s run as one of the best-performing tech
businesses right now.
β Google’s ad tech ruling could be the biggest forced
breakup since AT&T 1984. Judge Brinkema missed her March
31 deadline, no buyer identified for AdX, hard conduct
remedies likely. Anything that destabilizes Google’s
dominance shifts budgets toward independent DSPs.
β The studios winning are mobile-native, lean, data-driven,
and AI-first in UA and creative. The studios losing
built for a market that no longer exists.
Chapters
00:00 Record revenue, record layoffs paradox
00:50 NTE / Neverness to Everness global launch
02:30 IronSource is officially dead β RIP $4.4B acquisition
03:45 $195.6B revenue + 44K layoffs β the concentration story
05:15 Adam Foroughi on 20VC β $83M payday, AI, layoffs
05:45 Google ad tech antitrust ruling β what comes next
06:30 Closing β the week ahead