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This is no BS gaming podcast 2.5 gamers – 💰 Block Out by Grand Games: $300K/Day on iOS Alone & It’s About to Overtake Magic Sort

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

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Summary

Block Out by Grand Games is scaling to $300K/day — and it doesn’t even have an Android version yet. It’s about to become Grand Games’ biggest title, overtaking Magic Sword, and the whole thing is a masterclass in perfect execution over original innovation.
Matej Lančarič, Jakub Remiar, and Felix Braberg break down Block Out, the deterministic sort puzzler that’s quietly become one of the most aggressive scalers in mobile. The conversation covers how Block Out’s iteration is now out-earning the game it borrowed from (Color Block Jam), the level-design difference that makes it more casual and more approachable, the UA upgrade that Jakub estimates at 500%+ over Grand’s earlier games, the iOS-only / US-only / single-AppLovin-campaign soft launch playbook (the same one Pixel Flow used), the blended-ROAS interstitial strategy driving 32-36% ad revenue, and the 1,000+ creatives and 260 playables now powering the scale. Plus the bigger Grand Games story: a $70M raise, $105M+ total funding, and a template machine that takes proven concepts and executes them better than anyone.
The thesis, straight from the episode: Grand Games doesn’t do giant innovation. They do perfect execution.

Chapters


00:00 the 500% UA upgrade
03:50 The numbers — $300K/day, 140K downloads/day, iOS only
06:40 The Grand Games template — perfect execution, not innovation
10:25 What a deterministic sort puzzler actually is
13:25 Block Out vs Color Block Jam — the level design difference
20:50 The soft launch playbook — one AppLovin campaign, US only
21:45 The ad question — blended ROAS and 32-36% ad revenue
26:30 The UA breakdown — Mintegral, 1,000 creatives, 260 playables————————————–