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This is no BS gaming podcast 2.5 gamers – πŸ’€β€‹ Review Radar #11: 80% of the games we covered are already dead!

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant⁠

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

Welcome to Review Radar #11 β€” the “broken dreams and hopes” edition. We revisit every game they reviewed between September and December last year to see which ones survived, which ones got killed, and which ones genuinely broke through.

The verdict is brutal. AceCraft dropped from 800K downloads a day to 4K. Galaxy Defense never scaled. The Squad Busters of the world joined Supercell’s graveyard. But there were real winners: The Tower, Level Devil, Sunday City (the “Casino GTA”), and Heads Down all proved that smart design beats hype every time.

If you want to understand what actually predicts mobile game survival, this is the episode.
#mobilegaming #gamedesign #useracquisition #liveops #f2p

Chapters



00:00 Cold open β€” “broken dreams” radar incoming
01:51 AceCraft, Galaxy Defense and the September graveyard
07:54 The Tower β€” one of the best games we’ve reviewed
12:01 Sudoku Master and the puzzle category check-in
20:11 The Supercell post-2018 graveyard + MoCo’s slow death
28:38 Sunday City β€” the “Casino GTA” winning at $100K/day
34:00 Final verdict β€” who survived and who didn’t