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This is no BS gaming podcast 2.5 gamers – Why short drama is beating games at Engagement & UA (Holywater’s Bogdan Nesvit Explains)

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

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Summary

This is one of the most operationally revealing episodes we’ve recorded. This episode is not about short drama. Holywater isn’t competing with games or streaming platforms. They’re absorbing both.

What happens when games, short drama, AI, ads, and IP collide?

In this episode, we sit down with Bogdan Nesvit from Holywater to unpack how the next generation of mobile entertainment is being built.

Topics covered:

How interactive stories evolved into AI-generated shows

Why most revenue sits outside the App Store

How studios use short drama to test IP

Why ads don’t kill retention

How Holy Water ships 15,000 creatives per month

Why shows are built as marketing assets

How games and short drama will merge

This is one of the most operationally revealing episodes we’ve recorded. JAWS DROPPED!
‪@HOLYWATER_TECH‬

Chapters


00:00 — epic intro
03:00 — From interactive stories to short drama
07:30 — Where the money really comes from
12:10 — Content quantity vs production economics
18:30 — AI-generated shows explained
24:10 — Ads, retention & monetization reality
31:00 — Creatives at insane scale (15k/month)
38:30 — Games × short drama convergence
46:10 — 2026 vision & what breaks next
54:30 — Final takeaways