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This is no BS gaming podcast 2.5 gamers – 😱​West Game II Review: Is cloning Kingshot enough?

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

West Game 2 is the first real King Shot clone built by a Chinese 4X team acquired by Tripledot, layered on top of Frozen City / Whiteout Survival onboarding, and wrapped in Western cowboy aesthetics.

In this breakdown, we dive into:
• Full onboarding → Lucky Luke opener → King Shot 1:1 copy
• Frozen City mechanics, chapter quests, invasion timers
• Why 4X innovation happens only in onboarding, not the core
• Webshops & D2C: now up to 50% of revenue for some studios
• The creative madness: Red Dead cinematics, Idle Lumber, Goblins, Save the Dog, Lens of Jail, ASMR mining, drama Playrix, Sims life-sims, TikTok memes
• Why running 1000 creatives in 30 days is “normal” now
• And how they cloned King Shot’s onboarding in under 7 months

Key takeaway
West Game 2 is proof: onboarding = everything. Whoever controls the first 10 minutes controls CPI… and 4X revenue.

Chapters


00:00 — Why West Game 2 Matters: The First Real King Shot Clone
04:20 — Onboarding Breakdown: Lucky Luke → King Shot → Frozen City Mix
10:45 — The Chinese Production Engine: 1000 Creatives in 30 Days
18:00 — Creative Chaos: Red Dead Cinematics, Goblins, Idle ASMR & More
23:30 — The New 4X Meta: Onboarding beats Gameplay + Webshops Rising