This is no BS gaming podcast 2.5 gamers – Steam Scanner: Steam hits mobile studios are watching
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
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Summary
In this episode of Two and a Half Gamers, we run Steam Scanner to look at the latest PC games that are quietly exploding in revenue. Why does this matter for mobile? Because some of the biggest mobile hits originally came from PC trends first. Studios that watch Steam early often get a 12–24 month head start on mechanics that later dominate mobile charts. We break down several surprising titles, including Escape From Duckoff, which generated nearly $70M, and discuss why quirky concepts, niche genres, and experimental mechanics on Steam often become the next big opportunity for mobile studios. If you want to know what mobile games might look like in 1–2 years, Steam is still one of the best places to look.
Chapters
00:00 A $70M Steam Surprise
01:05 Intro – The Steam Scanner
02:05 Why Steam Trends Matter For Mobile
04:15 Escape From Darkhoff Breakdown
07:10 Why Weird Steam Games Win
10:20 Steam Mechanics Mobile Studios Should Watch
14:05 The Next Wave Of Mobile Inspiration
18:20 Genre Experiments Working On Steam
22:30 What Mobile Studios Usually Miss
26:10 Which Games Could Actually Port To Mobile
30:15 Final Thoughts & Biggest Opportunities