This is no BS gaming podcast 2.5 gamers -Softlaunch Sonar: Why everyone is cloning Pixel Flow! (and still missing the point)
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
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Summary
This Softlaunch Sonar episode is a reality check.
Studios are shipping faster than ever, cloning proven mechanics within weeks, and still failing to create real differentiation. PixelFlow, Arrow Flow, Sand Loop and their endless variations show how quickly the market reacts, and how rarely it innovates.
The discussion cuts through cozy games, monster IP arms races, match-3 fatigue, and why “being early” now matters more than production quality. Softlaunch isn’t about polish anymore. It’s about speed, angle, and knowing when the train has already left the station.
Chapters
00:00 — What Softlaunch Sonar actually is
01:15 — High-budget monster games vs reality (FunPlus, Pokémon-likes)
03:55 — Why cozy games are exploding (Hoyoverse, female skew)
06:45 — Defining success for high-budget live-ops games
08:30 — Social casino logic leaking into new genres
10:05 — Puzzle as the new hypercasual
12:00 — Dice, merge, and “half a UA solution” games
14:05 — PixelFlow clones start flooding the market
16:20 — Why Moon Active copying PixelFlow makes no sense
18:40 — Being late is worse than being wrong
21:05 — Match-3 is no longer the safe bet
23:20 — Physics puzzles and Sand Loop iterations
25:40 — When art style alone kills CPI
27:55 — Dragon shooter puzzle: real innovation or fake ad?
30:15 — Arrow Flow and the speed of cloning
32:10 — Why most softlaunch games will never scale
34:20 — Final verdict: speed beats originality (for now)