25gamers.com

This is no BS gaming podcast 2.5 gamers –
How Finch turned self-care into a $100M+ game

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

This is not a meditation app. This is one of the smartest subscription businesses on mobile.

In this episode, we break down Finch, a self-care app with ~10M DAU, extreme retention, and a web-first monetization system that turns subscriptions into a social, altruistic act.

We cover product design, streak mechanics, collectibles, subscription psychology, web revenue via Stripe, community monetization, and why Finch doesn’t even need ads to print money.

What we cover
• Gamified self-care loops
• Subscription psychology done right
• Web monetization beyond the App Store
• Spend depth without whales
• UA and creative strategy at scale

Key takeaway
The best monetization doesn’t feel like monetization.

Chapters

00:00 — Why this app broke our brains
01:10 — Finch: game or mental health app?
02:10 — Core loop: Tamagotchi meets daily quests
03:30 — Goals, habits, and farming rewards
05:20 — Streaks, streak repair, and monetization pressure
07:00 — Collectibles, cosmetics, and lightweight live-ops
08:20 — DAU shock: 9 million daily users
09:10 — Retention benchmarks that look fake
10:30 — No ads… and why that matters
12:00 — Subscription as the core business
14:20 — Web presence and community scale
15:40 — The Guardian system explained
17:10 — “Pay your own price” subscriptions
19:00 — Spend depth without whales
20:40 — Why Stripe changes everything
22:00 — Web revenue vs App Store illusion
23:40 — UA channels and creative strategy
25:10 — Wall-of-text, POV, and AI creatives
27:00 — Why this scales infinitely
29:00 — What games can steal from this
31:00 — Is this the future of mobile monetization?
34:00 — Final verdict