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This is no BS gaming podcast 2.5 gamers –
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Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

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Summary

Whether you’re new to MAX or want to stop leaving revenue on the table, this video covers:

How to set up ad units correctly

Which networks to start with in 2025

How to manage fill rates, waterfall placements, and API syncing

What to monitor daily (like ad ARPDAU, viewer rates, and impressions per DAU)

Real-world benchmarks for rewarded, interstitial, and banner formats

What advanced reporting still matters now that placements are being deprecated

This is your complete starter guide to Applovin MAX.

Using AppLovin MAX for ad monetization?
This video is your complete, updated walkthrough — from setup to optimization — based on years of real-world experience.

Felix breaks down:

✅ How to set up ad units without overcomplicating things
✅ Which networks to prioritize for rewarded, interstitial, and banner
✅ How to connect APIs for accurate reporting (and avoid surprise payout gaps)
✅ What to track daily: ad ARPDAU, viewer rates, and revenue trends
✅ How to run clean A/B tests on bidders and placement floors
✅ What to look for in advanced reports before placements go away
If you’re building any ad-monetized game or app, this is the baseline you need.

Chapters

00:00 Introduction to Max Mediation
02:05 Understanding Max Mediation’s Market Position
05:37 Getting Started with Max Mediation
09:24 Setting Up Ad Units and Networks
12:46 Analyzing Performance Data
18:16 A/B Testing Strategies
20:36 Advanced Reporting Techniques
24:14 Conclusion and Next Steps