This is no BS gaming podcast 2.5 gamers -🧠 Copy vs Execute: the creative trend everyone’s chasing
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
-

Unisex oversized hoodie
70,00 € Select options This product has multiple variants. The options may be chosen on the product page -

2,5gamers OG hoodie
59,00 € Select options This product has multiple variants. The options may be chosen on the product page -

Oversized faded t-shirt
40,00 € Select options This product has multiple variants. The options may be chosen on the product page -

Denim T-Shirt
32,50 € – 35,50 € Select options This product has multiple variants. The options may be chosen on the product page
Summary
The whole market is chasing the same thing: one magic creative that lowers your CPI. But this month’s creative trends show the real story — copying is easy, executing is the moat, and the studios winning are the ones bolting proven hyper-casual hooks onto their onboarding without wrecking their game metrics.
We run through the month’s creatives and surface the patterns: AppQuantum/Golden Goblins as the copy-machine the whole market imitates (now with a ~100-person creative team), the onboarding land grab where studios slap My Perfect Hotel, Last Asylum, and other hyper-casual hooks onto match and merge onboarding, the Game of Thrones IP game (Dragonfire) as a test of whether Western IP can punch back against the Chinese creative machine, Voodoo’s standout new mid-core game Path of Kings (old-school pixel RPG nostalgia, 60K downloads/day since a May launch), AI creatives flooding every genre (and the hand-movement tell that still gives them away), and several games clearly in trouble – Match Villains, X-Hero, and Travel Town. Plus the recurring lesson: there’s a trade-off between a low-CPI creative and the game metrics it brings, and finding that sweet spot is the whole job.
The throughline: copy and execute are two different things. You can copy any creative – but can you actually execute it?
Chapters
00:00 The full crew and creative trends kickoff
02:30 Golden Goblins / AppQuantum — the copy machine
09:00 The “getting slapped” hook and Whiteout Survival
09:40 Game of Thrones IP vs the Chinese creative machine
20:00 Panteon, Raid Rush and the AI-tower signature
22:50 Voodoo’s Path of Kings — the standout new game
26:30 The onboarding land grab — Match Villains & beyond