This is no BS gaming podcast 2.5 gamers – 🗯️ “Playable Anime” With No Anime: How OOC Makes $100K/Day on Pure AI Text
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
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Summary
OOC is marketed as “playable anime.” There’s almost no anime in it. It’s a wall of text — an AI-powered dungeon master running an interactive story you steer with your own prompts. And it’s doing an estimated $100K a day, 74% of it from the US, on pure AI-generated text. Welcome to the weirdest, most future-facing app the crew has covered.
We break down OOC by New AI Entertainment (a subsidiary of Korean AI company VRTN) — and use it as a window into the fast-scaling “AI companion” / LLM-driven-content category. We walk the actual experience (a micro-drama-style menu of isekai and anime scenarios, but instead of scripted choices you type free-text prompts, and the LLM improvises the world like a Dungeons & Dragons game master — Jakub compares it directly to 1970s multi-user dungeons, the text-only RPGs that existed before graphics), why the generative freedom is both the magic and the flaw (you can break the story like the genie-with-infinite-wishes paradox, and the AI has to scramble to hold it together), and the token economy (you burn ~90 tokens per response on the good model, run dry in a handful of replies, and get pushed to refill — with 30% off on web). Then the numbers and the category: OOC at ~$100K/day since a June launch with sky-high US IAP conversion, sitting alongside PolyBuzz, Tipsy / Live Your Story (~$500K/day), Status, and others – all LLM-driven content apps that barely existed two years ago.
Chapters
00:00 “Playable anime” — and why there’s no anime
03:20 How it actually plays — you write the prompts
08:00 It’s a 1970s text MUD with an AI dungeon master
12:00 The genie problem — breaking the story
13:40 The token economy — pay for the good model
20:40 The numbers — $100K/day, 74% US, and the category
26:00 26,000 creatives vs 10K downloads — the fake-volume trick
35:00 Why it’s not on AppLovin (and the missed playable play)