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This is no BS gaming podcast 2.5 gamers -📰​ NYT Games Wordle & Crossword: The most PREMIUM audience in gaming

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

We break down one of the biggest and most misunderstood “games” in the world – NYT Games Wordle & crossword.

With over 8.5 million DAU, this app sits among the largest mobile games globally.

But here’s the twist:

👉 It barely monetizes like a game
👉 It relies mostly on subscriptions
👉 It avoids aggressive ad strategies completely

We dive into:
• Why NYT Games is a retention machine, not a game
• How Wordle, Connections, and Crosswords drive daily habits
• The massive ad revenue they are leaving on the table
• Why they will probably NEVER monetize like mobile games

NYT Games is not optimizing for revenue per user. It’s optimizing for lifetime value of the ecosystem.

Chapters

00:00 Why this is not really a “game”
01:30 8.5M DAU explained
03:00 Subscription model breakdown
05:30 Wordle acquisition story
08:00 Portfolio of games (Connections, Spelling Bee, etc.)
11:00 Daily ritual design and retention
13:30 Monetization: subscriptions vs ads
16:00 The “lost” ad revenue opportunity
18:30 Why NYT won’t monetize like games
21:00 UA strategy (or lack of it)
23:00 Premium audience discussion
25:00 Final verdict — strategy vs money