GungHo last month released Puzzle & Dragons 0. It seems not everything is going as expected
๐๏ธ “๐๐ณ ๐๐ผ๐ ๐ฑ๐ผ๐ป’๐ ๐ด๐ฒ๐ ๐๐ผ๐๐ฟ ๐๐ต*๐ ๐๐ผ๐ด๐ฒ๐๐ต๐ฒ๐ฟ ๐ถ๐ป ๐๐ต๐ฒ ๐ป๐ฒ๐ ๐ ๐๐ฒ๐ฎ๐ฟ, you probably won’t exist anymore.๐
๐ฎ ๐๐ฎ๐ธ๐ฒ ๐๐ฑ๐ ๐๐. ๐ฅ๐ฒ๐ฎ๐น๐ถ๐๐:ย Why It Still Works (and why everyoneโs doing It) ๐
๐๐ฒ๐ฟ๐ฒ ๐ฎ๐ฟ๐ฒ ๐ฝ๐น๐ฎ๐๐ฎ๐ฏ๐น๐ฒ ๐๐ฟ๐ฒ๐ป๐ฑ๐ ๐ ๐ฎ๐ ๐ถ๐ป ๐ฎ ๐ป๐๐๐๐ต๐ฒ๐น๐น. My top picks from May ๐
BitLife – Life simulator by Candywriter, LLC is after 7 years from launch hitting record revenues of $250K a day ๐ค Ad and IAPs, doing 100K downloads a day. Is this even a game? ๐ค
๐ง๐ต๐ฒ ๐ฆ๐๐ฎ๐๐ฒ ๐ผ๐ณ ๐๐ต๐ฒ ๐๐ฟ๐๐๐ฎ๐น๐น๐ ๐๐ผ๐ป๐ฒ๐๐ ๐ ๐ผ๐ฏ๐ถ๐น๐ฒ ๐จ๐ ๐ฎ๐ฌ๐ฎ๐ฑ ๐ถ๐ ๐ต๐ฒ๐ฟ๐ฒ. ๐
๐ฌ ๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ ๐ง๐ฟ๐ฒ๐ป๐ฑ๐ ๐ ๐ฎ๐ ๐ฎ๐ฌ๐ฎ๐ฑ: AI Madness, Celebrity Overload & the Death of Originality? ๐
AI hooks in mobile game creatives are evolving. Now you not only need a great AI hook, but also a seamless transition into the creative itself ๐
๐คฎ ๐ง๐ต๐ฒ ๐ฆ๐ฒ๐ฐ๐ฟ๐ฒ๐ ๐ฆ๐ฎ๐๐ฐ๐ฒ ๐๐ฒ๐ต๐ถ๐ป๐ฑ โ๐๐ฎ๐ธ๐ฒโ ๐ ๐ผ๐ฏ๐ถ๐น๐ฒ ๐๐ฑ๐. Why do these โfake gameplayโ ads work so well? ๐
๐ฌ ๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ ๐ง๐ฟ๐ฒ๐ป๐ฑ๐ ๐ ๐ฎ๐ ๐ฎ๐ฌ๐ฎ๐ฑ: AI Madness, Celebrity Overload & the Death of Originality? ๐