War Inc. already scaled to $50K a day ๐ค Will it continue the legacy of Art of War: Legions, which made $150 Mil. lifetime?
Witness the power of AI creatives ๐ Top Heroes is doing $20 Mil. a month ๐ค and it has one of the best “AI creative” teams. All the concepts you see are for the same game ๐ค how?
๐น๏ธ ๐ฃ๐น๐ฎ๐๐ฎ๐ฏ๐น๐ฒ๐ ๐ฎ๐ฟ๐ฒ ๐ป๐ผ ๐น๐ผ๐ป๐ด๐ฒ๐ฟ ๐ผ๐ฝ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ถ๐ป ๐ฎ๐ฌ๐ฎ๐ฒ. Top games produce around ๐ฒ๐ฌ ๐ฝ๐น๐ฎ๐๐ฎ๐ฏ๐น๐ฒ๐ ๐ฝ๐ฒ๐ฟ ๐บ๐ผ๐ป๐๐ต. You probably cannot match that volume, butย ๐
๐ฎ Latest Playable creative trends are here with a ๐๐๐๐ฃ ๐๐๐ฉ๐ & ๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ ๐ฏ๐ฟ๐ฒ๐ฎ๐ธ๐ฑ๐ผ๐๐ป: Flambรฉ: Merge & Cook. My oh my, did they cook last month? Breaking down their playable setup, ๐๐ผ๐ ๐ต๐ฎ๐๐ฒ ๐๐ผ ๐ฟ๐ฒ๐ฎ๐ฑ ๐๐ต๐ถ๐! ๐
๐ค ๐๐ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐ท๐๐๐ ๐บ๐ฎ๐ฑ๐ฒ ๐ฎ๐ป๐ผ๐๐ต๐ฒ๐ฟ ๐ท๐๐บ๐ฝ. And this one is not subtle. ๐
๐ฅณ ๐ ๐ผ๐บ๐ฒ๐ป๐๐ ๐ผ๐ณ ๐ท๐ผ๐! That was the feeling when Eric Seufert invited me to his latest Mobile Dev Memo podcast. ๐ช๐ต๐ฎ๐ ๐๐ฒ ๐ฑ๐ถ๐๐ฐ๐๐๐๐ฒ๐ฑ ๐
๐ฆ๐๐ฎ๐ฟ๐๐ฒ๐ฑ ๐ฝ๐ฟ๐ผ๐ฑ๐๐ฐ๐ถ๐ป๐ด ๐๐ ๐๐น๐ผ๐ฝ ๐๐ถ๐ฑ๐ฒ๐ผ๐ ๐ฏ๐ฒ๐ณ๐ผ๐ฟ๐ฒ ๐ถ๐ ๐๐ฎ๐ ๐ฐ๐ผ๐ผ๐น. What a change between 2024 and 2026 ๐
๐ค Something ๐ถ๐ป๐๐ฒ๐ฟ๐ฒ๐๐๐ถ๐ป๐ด is happening in mobile game creatives right now. I mean as usual. ๐๐ผ๐ฟ๐ฟ๐ผ๐๐ถ๐ป๐ด game mechanics from ๐ผ๐๐ต๐ฒ๐ฟ ๐ด๐ฒ๐ป๐ฟ๐ฒ๐ is becoming the default (๐ข๐จ๐ข๐ช๐ฏ) ๐
๐จThis is ๐๐ข๐ช we produce video creatives. Step by step. ๐๐ณ ๐๐ผ๐ ๐ต๐ฎ๐๐ฒ ๐๐, ๐๐ต๐ถ๐ ๐บ๐ถ๐ด๐ต๐ ๐ณ๐ฒ๐ฒ๐น ๐๐ป๐ฐ๐ผ๐บ๐ณ๐ผ๐ฟ๐๐ฎ๐ฏ๐น๐ฒ. But if youโve spent years building motion craft, AI is not your enemy. ๐๐โ๐ ๐น๐ฒ๐๐ฒ๐ฟ๐ฎ๐ด๐ฒ. ๐
Brawl Stars is again the biggest Supercell portfolio game after Clash Royale’s rise and fall ๐. What’s next?