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๐Ÿฆ„๐ŸคฏThree years ago, the reward UA was ๐Ÿญ-๐Ÿฏ% ๐—ผ๐—ณ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฏ๐˜‚๐—ฑ๐—ด๐—ฒ๐˜. Today it’s 20-30%. Just in time to LAUNCH an Audience network. Yes! Mistplay ๐—ท๐˜‚๐˜€๐˜ ๐—น๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต๐—ฒ๐—ฑ ๐˜๐—ต๐—ฒ๐—ถ๐—ฟ ๐—ผ๐˜„๐—ป ๐—”๐—จ๐——๐—œ๐—˜๐—ก๐—–๐—˜ ๐—ก๐—˜๐—ง๐—ช๐—ข๐—ฅ๐—ž ๐Ÿ‘‡

๐Ÿค‘ โ‚ฌ๐Ÿฎ๐— ๐—ถ๐—น ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ. ๐——๐—ผ ๐˜„๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—น๐—ผ๐˜ƒ๐—ฒ. Then ๐—ฑ๐—ผ ๐—ถ๐˜ ๐—ฎ๐—ด๐—ฎ๐—ถ๐—ป tomorrowโ€ฆ..๐—ง๐—ต๐—ฒ๐—ป ๐—ฑ๐—ผ ๐—ถ๐˜ ๐—ณ๐—ผ๐—ฟ ๐—ณ๐—ถ๐˜ƒ๐—ฒ ๐—บ๐—ผ๐—ฟ๐—ฒ ๐˜†๐—ฒ๐—ฎ๐—ฟ๐˜€, even when nobody claps, especially when ๐—ป๐—ผ๐—ฏ๐—ผ๐—ฑ๐˜† claps. ๐Ÿ‘‡

๐—ฌ๐—ผ๐˜‚๐—ฟ ๐˜๐˜‚๐˜๐—ผ๐—ฟ๐—ถ๐—ฎ๐—น ๐—ถ๐˜€ ๐˜๐—ฒ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐Ÿณ ๐˜๐—ต๐—ถ๐—ป๐—ด๐˜€ ๐—ฎ๐˜ ๐—ผ๐—ป๐—ฐ๐—ฒ. The attention budget caps at 3. AI playtesting just put a number on what every game user researcher has been saying for 20 years. ๐Ÿ‘‡