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This is no BS gaming podcast 2.5 gamers – 🤖​ AI creatives are evolving faster than anyone expected (March 2026 trends)

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

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Summary

In this episode of Two and a Half Gamers, we break down over 120 AI-powered creatives and uncover what’s actually working in 2026.

From Golden Goblins physics hooks to Last Asylum’s 70% AI-assisted pipeline, the scale is insane — with some games launching thousands of creatives and iterating faster than ever.

We dive into:

🎬 AI hooks vs real gameplay
⚙️ Heavy post-production on top of AI
🎭 Consistent characters across hundreds of creatives
🎮 Fake gameplay evolving into near-real systems
📈 Why creative velocity is everything

👉 This is not about “AI slop”. This is about real systems that scale performance.

Chapters

00:00 Intro — AI is everywhere
01:30 120 creatives overview
03:00 Golden Goblins AI hooks
06:00 AI influencers vs reality
09:00 Physics breaking (and nobody cares)
12:00 Cooking, POVs, and weird hooks
15:00 Fake gameplay evolution
18:00 Character consistency across ads
22:00 Post-production as the real unlock
26:00 Dark War and anime-style creatives
30:00 Multiple art styles testing
34:00 “Fake but believable” gameplay systems
38:00 Why volume matters more than quality
42:00 Final thoughts — speed wins