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This is no BS gaming podcast 2.5 gamers – 💎​ ​Brilliant Sort review: The next Hexa Sort?

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

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Summary

This puzzle game feels like work… but it’s making money

In this episode of Two and a Half Gamers, we break down Brilliant Sort, a puzzle game by Belka Games that is scaling fast – despite gameplay that feels more like a chore than entertainment.

With around 50K DAU and strong monetization, the game proves once again that in mobile gaming, player psychology beats gameplay innovation.

We analyze:
• Why “cleaning mechanics” are so addictive
• How extreme friction drives monetization
• Why UA creatives are completely fake (and still work)
• How this fits into the broader “sort game boom”

Chapters

00:00 First reaction — this feels like work
01:30 What Brilliant Sort actually is
03:00 Why this screams UA play
05:00 Core gameplay (and why it’s painful)
08:00 The “cleaning / sorting” psychology
11:00 Monetization breakdown (coins, ads, friction)
14:00 Why difficulty is intentional
17:00 DAU vs revenue reality
19:00 UA strategy and fake creatives
22:00 AI creatives and concept diversity
25:00 Scale potential (60–100K/day ceiling?)
27:30 Final verdict