25gamers.com

This is no BS gaming podcast 2.5 gamers – 🧩 Can Century Games Crack the Match-3 Puzzle Genre? In Match3 genre, only the bold survive!

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

In this brutally honest episode, the 2.5 Gamers crew and puzzle expert Laura Taranto dive into Century Games’ match-3 ambitions, dissecting new titles like Family Farm Match, Party Match, and Truckstar. Once a 4X and farming powerhouse, Century is now flooding the puzzle genre with games and wild creative tests, but is there any real strategy?

We break down:

The copy-paste engine and meta behind Party Match and Family Farm Match

Truckstar’s unique angle and why it’s struggling to scale

UA and creative strategy: random, borrowed, or just desperate?

Why failing to use rewarded ads and proper player segmentation is costing millions

Polished engines but way-too-easy level design, can this team ever push players to pay?

What’s next? Will slow and safe ever beat bold and brilliant in match-3?

Key Takeaway
Century Games has the tech, the team, and the budget, but without a killer UA and creative strategy and the guts to actually experiment, segment, and scale, they’ll keep missing out on match-3’s billion-dollar club. “Spray and pray” isn’t a strategy; in this genre, only the bold survive.

Chapters

00:00 Introduction and Overview of Century Games
03:07 Exploring Century Games’ Portfolio and Revenue Streams
05:56 The Role of Web Shops in Game Monetization
08:54 Casual Gaming Strategy and Market Positioning
11:55 Discussion on Match-Three Games and Their Performance
17:15 Game Development Insights
18:47 Evolution of Match Games
20:28 Engaging Male Audiences in Gaming
22:24 Revenue Strategies and User Acquisition
23:57 Game Mechanics and User Experience
29:39 Core Mechanics and Level Balancing
35:29 Challenges in Game Differentiation
43:06 Strategic Learning in Game Development
44:19 Exploring Game Development Strategies
45:23 Analyzing User Acquisition Tactics
46:06 The Importance of Game Mechanics
49:34 Understanding Creative Strategies in Marketing
51:45 Evaluating Game Engine Performance
56:57 Final Thoughts on Game Strategy and Development