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This is no BS gaming podcast 2.5 gamers – 🧠 MVP UA template: How to set up your Google Ads campaigns for Success by Matej Lancaric

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

In this solo episode, Matej breaks down his MVP Google Ads UA setup for mobile games and apps in 2026. From Firebase tracking and conversion windows to campaign structure, audience signals, creatives, and optimization cadence – this is a practical, field-tested Google Ads playbook.

More info here: https://lancaric.substack.com/p/mvp-u…

What you’ll learn
• Why Firebase is mandatory for Google UA
• Which events to bid on (and which to avoid)
• How conversion windows affect learning speed
• Why fewer campaigns scale better
• How to use audience signals properly
• When to move into ROAS campaigns
• How to structure creatives & ad groups
• Why patience beats constant optimization

Chapters


00:00 — Why Google Ads still matters in 2026
01:50 — Tracking fundamentals: Firebase vs MMP
04:30 — What events to bid on (installs vs actions)
07:00 — Conversion windows: speed vs accuracy
09:40 — Campaign structure & geo tiers
12:30 — Audience signals that actually work
15:10 — When (and when not) to run ROAS campaigns
17:30 — Creative structure & ad groups
18:50 — The “hamburger” optimization strategy
19:40 — Final advice & common Google Ads mistakes