25gamers.com

This is no BS gaming podcast 2.5 gamers – two & a half gamers – 🤖 Ignore AI Ads now, regret it in 2026: AI creative trends

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

We go two and a half steps ahead into the new era of AI-generated creatives – dissecting what’s trending, which studios are using them, and what it means for the future of game marketing.

Key insights:

Adoption is rising

In 2024 only a handful of studios used AI for hooks.

By late 2025, top performers such as Lands of Jail, King Shot, and Rise of Castles will be fully embracing AI-assisted pipelines.

Jakub predicts 50% of all mobile ads will be AI-driven by end of 2026.

AI Creative Formats Taking Over

Hooks: 60–70% of AI output focuses on hyper-realistic or surreal opening shots.

Full Creatives: Only ~30–40%, limited by coherence and model smoothness.

Transitions are now indistinguishable from live action – especially in POV-style TikTok ads.

Contrast Art Styles: Realistic → cartoon → pixel mashups catch the eye.

POV Narratives: First-person sequences with “AI girlfriend” narration dominate TikTok.

Localization via AI: Same creative, instantly re-rendered for JP, KR, EN markets.

Freeze/Prison Metas: Prison Life-style “frozen prisoner” AI scenes trending hard.

“No Ads” UGC Spoofs: King Shot’s “no ads” meme now a running trend.

Brain Rot & Chaos: nonsensical motion = attention-grabbing hook.

AI Interviews: VEO3 and Kling 2.5 are redefining talking-head realism.

Kling 2.5 = new industry benchmark (4x cheaper, faster scene rendering).

VEO3 = dominates for emotional realism and subtle facial motion.

Chinese studios are running laps around Western teams in production speed.

2025: AI is mainly used for hooks.

2026: Half of all creatives will be AI-produced end-to-end.

Creative quality will depend less on MMP data and more on prompt engineering.

Takeaway: AI creatives are here, fast, and chaotic. The best teams use them not to replace creativity, but to scale it.

Chapters




00:00 Introduction to AI Creatives
03:52 Current Trends in AI Creatives
06:24 The Evolution of Art Styles in AI
12:01 AI Creatives and Marketing Strategies
14:46 Localization and Cultural Adaptation in AI
22:52 The Rise of AI in Creative Content
28:01 The Evolution of Game Graphics and AI
31:21 The Future of AI in Advertising
37:38 Predictions for AI in the Creative Industry