This is no BS gaming podcast 2.5 gamers – 🤔 What if games paid players back?
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
-

Unisex oversized hoodie
70,00 € Select options This product has multiple variants. The options may be chosen on the product page -

2,5gamers OG hoodie
59,00 € Select options This product has multiple variants. The options may be chosen on the product page -

Oversized faded t-shirt
40,00 € Select options This product has multiple variants. The options may be chosen on the product page -

Denim T-Shirt
32,50 € – 35,50 € Select options This product has multiple variants. The options may be chosen on the product page
Summary
What if paying players actually made games more profitable?
In this episode, we sit down with Ben Cousens (Chief Strategy Officer at ZBD) to unpack how embedded payouts, loyalty rewards, and regulated payments infrastructure can radically change retention, LTV, and monetization in mobile games.
This is payments, psychology, and monetization design.
Topics covered
• Why gaming has a payments problem
• Embedded rewards vs cash-for-tasks
• How ZBD increases retention by 180%
• Sharing ad revenue with players
• Anti-fraud & compliance realities
• UA creatives that attract better cohorts
• Bank payouts & real-world spend in 2026
More on ZBD SDK: https://zbd.gg/z/rewards-sdk
Case studies mentioned: https://zbdpay.com/en/case-studies
ZBD: https://zbdpay.com
Ben Cousens : / bencousens
RSVP to Game of Tones II: https://luma.com/07c3ffq0?utm_source=…
Chapters
00:00 — Why 180% retention sounds like BS?
01:35 — Ben’s background: games, banking, VC, ZBD
04:25 — What ZBD actually is (and isn’t)
06:20 — The real payments problem in gaming
09:10 — Money lifecycle in games: pay-in, move, pay-out
11:15 — Why pay-outs are allowed when pay-ins aren’t
13:00 — Embedded rewards vs “cash for tasks”
14:30 — Bitcoin Miner & easter-egg rewards explained
17:20 — Why sharing ad revenue increases LTV
19:40 — From Bitcoin wallets to direct bank payouts
22:00 — How rewards change player behavior long-term
24:00 — Fraud, bots & anti-abuse systems
26:50 — Why this works better than classic rewards apps
29:35 — Tech integration & SDK reality
31:40 — UA creatives and signaling “this game pays you”
33:45 — Regulation costs & why others can’t copy this
35:10 — What’s coming in 2026 (bank, real-world spend)
37:10 — Blurring virtual and real economies
39:20 — Who should actually use ZBD
41:10 — Final take: owning the player relationship