25gamers.com

This is no BS gaming podcast 2.5 gamers – 🚨📢 Block blast for SALE? Sensor Tower drops Bombshell Report, 4X growth

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

Mobile revenue barely grew in 2025. Downloads fell on both app stores. Meanwhile 200,000+ new games launched across iOS and Google Play. The market is saturated and attention is fragmented.

The only category that keeps expanding across downloads, revenue and time spent? Strategy. Especially 4X. Deep systems, high LTV, long retention curves. That’s where scale still exists.

The lesson is simple. You can launch another puzzle game. You can chase trends. Or you can build depth and monetization power. In 2026, monetization design and category selection matter more than ever.

Chapters

00:00 – Strategy Is Still Expanding (Hello Kingshot)
00:30 – Fresh Game Launches This Week
01:15 – Tencent x Blockblast Talks
01:55 – ByteDance Selling Moonton?
02:20 – Sensor Tower State of Gaming 2026
03:05 – 55K Games Launched… Downloads Falling
03:30 – Rainbow Six Mobile Goes Global
03:50 – Agatha Christie & Survivor Partnerships
04:10 – Playtika Earnings Breakdown