This is no BS gaming podcast 2.5 gamers – 💰Marble Sort Review: SORT FTW! Voodoo is suddenly doing $1M/day in IAP revenue
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
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Summary
Voodoo wasn’t supposed to be making this kind of money. For years their entire portfolio sat at sub-$100K/day games — Mob Control, Cap Heroes, the usual hyper-casual treadmill. Then something switched in early 2026 and now they’re suddenly running at $1M/day in IAP across the portfolio. The flag-bearer for the new era is Marble Sort.
We dig into Marble Sort by Voodoo — a sort-category puzzler that scaled from launch in February to $200K/day in IAP plus $52K/day in ad revenue by March. The conversation covers the sorter-category explosion (Pixel Flow’s Scopely acquisition for close to $1B set the precedent), the 800-1,100 creatives running on AppLovin and what they tell us about Voodoo’s creative production discipline, the level-design and APS-curve methodology that Tripledot-style studios actually use, why this game could be just a mini-game inside Royal Match (and why that matters), and the bigger story underneath: Voodoo just launched a mid-core PvP studio led by ex-Kameli Games French founders, signaling a serious IPO push in the next 1-2 years.
If you want to understand the Voodoo renaissance — or just figure out why Jakub keeps insisting “the sort category is the new hot shit” — this is the episode.
Chapters
00:00 Cold open — Voodoo is suddenly doing $1M/day in IAP
02:24 The sorter category is the new hot shit (and why)
05:36 The Voodoo portfolio renaissance — Castle Clashers + Marble Sort
08:56 Walking the game — sorting mechanics, level curve, no live-ops yet
13:40 The level design metrics — APS curve, booster win ratio
17:38 32% ad revenue + $52K/day = roughly $250K/day total
19:59 800-1,100 creatives in 30 days — AI + gameplay + AppLovin altered videos
28:33 Voodoo’s new mid-core PvP studio + the IPO setup