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This is no BS gaming podcast 2.5 gamers – 🐶 X-Clash: The Fake UA funnel & Fake Ads Masterclass. How to 10x your revenues?

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

What happens when a Chinese studio perfects fake funnels? You get X-Clash – a 4X strategy game disguised as 5 different mini games.

Original Fake ads article about X-Hero
https://lancaric.substack.com/p/fake-…

🎯 We break down:

How Save the Dog became a billion-dollar hook

The evolution from X Hero → Hero Clash → X-Clash

Why 9,000 fake creatives outperform any real gameplay ad

How 4X onboarding became an interactive meme

Why the U.S. audience still buys into fake ads

💬 Quote:

“They took every fake trend from the past three years and glued it into one working monster.”

Chapters




00:00 Introduction and Context of Gaming Trends
02:52 The Rise of Hero Clash and Fake Ads
05:41 Analyzing Revenue Trends and Game Strategies
08:48 The Launch of X-Clash and Its Potential
11:47 Gameplay Mechanics and User Engagement
14:45 The Role of Mini-Games in Player Retention
20:44 Final Thoughts on Game Development Trends
25:08 Exploring the Latest 4X Game Mechanics
29:47 Player Dynamics and New Server Strategies
32:16 Creative Marketing Strategies in Mobile Gaming
34:43 Revenue Trends and User Acquisition in Gaming
39:38 The Evolution of Game Creatives and User Engagement