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This is no BS gaming podcast 2.5 gamers -🎯 Mobile Ad Monetization Checklist: From Soft Launch to Scale by Felix Braberg

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

This episode is a crash course in launching ads the right way.

Not theory. Not “best practices”. But what actually matters when you go from zero ads to meaningful ad LTV.

Felix walks through:

How to think about ads during soft launch

Which metrics actually matter early

When Unity-only is good enough (and when it’s not)

How to choose mediation without overthinking it

Which ad networks are worth integrating first

Why AdApp-ads.txt is non-optional

And the most ignored problem in monetization: aggressive end cards killing retention

This is the episode you wish you watched before shipping ads.

Chapters


00:00 — Intro & who this episode is for
00:45 — How to think about ads in soft launch
02:20 — Why Unity-only is fine early
03:40 — The only ad metrics that matter
05:10 — Rewarded video benchmarks
06:30 — Interstitials, risk, and retention
07:45 — Why banners are dying
09:00 — Choosing a mediation platform
11:10 — Which ad networks to integrate first
13:00 — AdApp-ads.txt explained
15:00 — End cards, parity, and retention damage
16:10 — Final checklist & closing