25gamers.com

This is no BS gaming podcast 2.5 gamers – 🎮 How to build playables that actually convert by Matej Lancaric

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

I also built a playable during the recording! Playables are no longer optional. If you’re running on AppLovin, Unity, ironSource, or any SDK network and you don’t have playables, you’re leaving scale on the table.
https://playablemaker.com/25gamers/ build your playables now!

In this solo episode, I break down:
• Why top games produce 60 playables per month
• The real playable testing structure
• Why “just wrapping your tutorial” doesn’t work
• Template strategy vs gameplay fidelity
• How to iterate instead of building from scratch every time
• And I built a playable live on camera

This episode is a teaser for the upcoming Playable Bible.

If you want to scale outside Meta/Google/TikTok in 2026, this is mandatory.

🧠 Key Takeaway

Playables are not a creative asset. They are a system these days. If you build one playable and stop, you lose. If you build a pipeline that outputs 5+ per month, you scale.
Recent playable trends: https://open.substack.com/pub/lancari…

Chapters

00:00 – Why Playables Are Mandatory in 2026
02:20 – The Shift to SDK Networks (AppLovin, Unity, etc.)
05:00 – Why Longer Ad Units Convert Better
07:30 – Build Playables as a System, Not One-Offs
10:00 – What’s Working Now (4X, Merge, 3×3, Gates)
13:00 – Templates vs Real Gameplay Debate
16:00 – Anatomy of a Converting Playable
19:00 – Testing Structure (Video + Playable Combinations)
22:30 – Iteration Framework & Monthly Cadence
25:00 – Case Study: 3×3 Puzzle That Scaled
27:30 – Building a Playable Live (Quick Walkthrough)
29:00 – Final Advice + Playable Bible Teaser