This is no BS gaming podcast 2.5 gamers – 🎮 Habby finally SPEAKS: The template evolves! First-ever Habby Western interview
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
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Summary
We talk to David Pan, Director of Business Development at Habby, for the first-ever Western podcast appearance from the famously low-profile publisher behind Archero, Survivor.io, Capybara Go, and Whittle Defender.
This isn’t a press interview – it’s a brutally honest deep dive into Habby’s evolution, UA philosophy, shift from hybrid-casual to IAP-focused midcore, and its global ambitions beyond Asia.
🔥 Topics Covered:
From “hybrid casual” to “midcore with IAP focus”
Why ads kill retention
How UA costs shape game design
Creative gaps between East and West
Habby’s data-driven soft launch process
The next-gen “Habby Template 2.5”
Why Survivor.io still defines the global UA playbook
Chapters
00:00 Introduction to Habby and Its Journey
03:27 David Pan’s Role and Responsibilities
06:13 Understanding Habby’s Business Model and Game Portfolio
09:00 Recent Investments and Expansion Strategies
11:48 Transitioning from Hybrid Casual to Mid-Core Games
20:37 The Shift Towards In-App Purchases
21:28 Innovative Game Development Strategies
24:10 Navigating the WeChat Mini-Games Market
33:17 Monetization Strategies in Western Markets
42:16 The Moral Dilemma in Game Monetization
44:39 Understanding Monetization as Game Design
48:08 The Importance of Event Mapping in Game Development
50:14 Future Directions for Habby
53:54 Anticipating Big News and Industry Trends