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This is no BS gaming podcast 2.5 gamers – 🎮 ARKNIGHTS: ENDFIELD – Gacha meets factory automation

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

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Summary

Arknights: Endfield is not a normal anime gacha.

Yes, it looks like Genshin.
Yes, it uses Honkai-style progression and banners.
But the real core is something much riskier: factory automation inspired by Factorio and Satisfactory, deeply embedded into progression, crafting, power, and economy.

This is a high-budget, niche bet. And it’s already showing both explosive upside and structural risk.

Chapters

00:00 — Why Arknights: Endfield matters
01:20 — What kind of game this actually is
03:10 — Open world structure & exploration
05:00 — Factory building as the real core
07:00 — Power grids, pylons & automation
09:30 — Factorio / Satisfactory influence
11:40 — Outposts, trading & economy loops
13:30 — Characters, teams & combat flow
15:10 — Progression systems & crafting
17:00 — Gacha structure & monetization logic
18:40 — Audience fit: who this is (and isn’t) for
20:20 — Final verdict & scale risk