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This is no BS gaming podcast 2.5 gamers – 🎙️ Creative & Category Blocking: Save your retention by Felix Braberg

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

This episode covers one of the least sexy but most dangerous blind spots in mobile ad monetization:

If you don’t actively control what ads appear in your game,
your retention is being taxed without you noticing.

Felix breaks down how creative & category blocking really works across networks and why most publishers misunderstand it.

Key truths from the episode:

Blocking is mostly reactive, not proactive

Mediation is not a global kill switch — you must block ads on every network

Category blocking alone is never enough

Some networks give full control, others give almost none

Aggressive end cards silently kill retention

Revenue loss from cleaner ads is much smaller than people fear (~12%)

Having a centralized block list is a massive operational advantage

“Parity” is the only language networks respect when negotiating ad formats

Chapters


00:00 — Why ad quality quietly kills retention
01:45 — Why blocking is mostly reactive
03:30 — Category blocking: what it actually solves
05:40 — Why category blocking is never enough
07:20 — Mediation myth: why ads aren’t blocked globally
09:40 — Why you need a centralized block list
12:00 — Network-by-network control differences
14:40 — Aggressive end cards & hidden retention damage
17:30 — Revenue trade-offs (the real numbers)
18:45 — Final takeaway